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本来就是插值搞

不过这次R.A.G.E引擎效率还是蛮高的,即使在720p效果下也是很细腻的!尤其Niko身上衣服的褶皱会随其动作变化而改变,如此强大的物理效果还是系列首次呢

次时代阿..........
联机画面都可以和ps2游戏比了....
物理引擎不叫这个吧...

Rockstar Advance Game Engine,这套引擎是他们自己研发的!(-_-b)
l联机画面要远胜PS2啊!
现在就是不清楚网络模式是否对应全地图开放了,过去都是指定区域的……

囧,常识我咋不知道
物理的叫做e什么什么的

的确是R.A.G.E,你可记得,当时Rockstar开发360游戏「乒乓」用的便是这套引擎!

鹏城还发过那个物理引擎的讲解过程呢...

那个时候我还米来!

http://www.gta4.net/news/single.php?id=3828
连接
找这东西真费时间
www.baidu.co

囧............
不好找嘛

辛苦了!我收藏了

的确是R.A.G.E(Rockstar Advance Game Engine)这套物理引擎,是rockstar自主研发的,《游戏机实用技术》出的xbox360专辑2里有介绍

Euphoria Engine's Possibilities for GTA IV
Posted by DigitalD at 17:37. Category: General
Rockstar and NaturalMotion announced a partnership on February 27, 2007. While the announcement itself was predictably vague, GTA fans immediately caught on, and found several revealing clues. The announcement itself, reads as follows (shortened and emphasized at GTANet's discretion):
"Oxford, UK -- Feb. 27, 2007 -- NaturalMotion, the award-winning developer of 3D animation technology based on Dynamic Motion Synthesis (DMS), today announced a partnership with Rockstar Games, Inc., [...] to integrate NaturalMotion's revolutionary euphoria engine into upcoming next-generation Rockstar Games titles. Rockstar's integration of euphoria is well advanced, with today's announcement following several months of close collaboration between the two companies.
"[...] euphoria uses the processing power of [the PlayStation 3] and [Xbox 360] to simulate the human body and nervous system, thus creating fully interactive game characters that act differently every time. [...] Games move away from canned animation, towards a [...] life-like experience that is unique to the player.
"Further announcements regarding specific titles will follow at a later date."
Source: NaturalMotion Press Release.
As the press release makes no mention of Grand Theft Auto IV, and to that matter no mention of Rockstar North (the development studio where Grand Theft Auto IV is being produced), this announcement in itself had no connection to GTA IV. Nevertheless, the story was covered by virtually all of the online GTA community, and several gaming media websites put a GTA twist on the story. Suffice to say, the announcement stirred up a lot of hype.
Over the past week, we have learned that NaturalMotion is not only working in collaboration with Rockstar Games, the publishing label, but more specifically, with Rockstar North, the development studio in charge of making Grand Theft Auto IV. Rockstar has several developers' studios, including London (Manhunt 2), Vancouver (Bully), and San Diego (Midnight Club). Rockstar North, however, has been in charge of developing the last 3 big GTA games (GTA 3, GTA Vice City and GTA San Andreas), and has been reportedly working on the next-generation GTA since 2005.
In this light, the inclusion of euphoria in GTA seems quite definite, therefore we would like to take the opportunity to clarify what it is that NaturalMotion and its euphoria engine can do, and how its functions can (and will) be used for the next Grand Theft Auto. More information on the euphoria engine and its uses for GTA IV on the GTA IV features page.

就PS3那机能还1080P?
两个版本锯齿都不一样,你PS3先把抗锯齿搞好再

PLAY杂志说过的,两者画面一样(而这个杂志通常都很倾向某一方)

只达到了630P“未达到高清标准”

挖坟自重,你居然还没有匿名

居然能见到LZ!!!好久不见啊啊啊啊啊
MLGBD原来是挖坟,封了,走人
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坚持原创,谢绝转载。
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