文明:太空 单位移动速度等修改方法

单机攻略      更新:2017-02-21

打开X:\Firaxis Games\Sid Meiers Civilization Beyond Earth\assets\Gameplay\XML\Civilizations,开启CivBETraits。

在最低下</GameData>上面加入

<Trait_MovesChangeUnitCombats>

<Row>

<TraitType>TRAIT_COORDINATED_WORKFORCE</TraitType> (以亚洲势力为例子) PS:括号里全删掉啊,不然会出错,包括括号

<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType> (海军近战单位)

<MovesChange>20</MovesChange> (加20的移动)

</Row>

<Row>

<TraitType>TRAIT_COORDINATED_WORKFORCE</TraitType>

<UnitCombatType>UNITCOMBAT_CARRIER</UnitCombatType> (航母

<MovesChange>20</MovesChange>

</Row>

<Row>

<TraitType>TRAIT_COORDINATED_WORKFORCE</TraitType>

<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType> (海军远程

<MovesChange>20</MovesChange>

</Row>

<Row>

<TraitType>TRAIT_COORDINATED_WORKFORCE</TraitType>

<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> (侦查

<MovesChange>5</MovesChange>

</Row>

<Row>

<TraitType>TRAIT_COORDINATED_WORKFORCE</TraitType>

<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> (近战,如士兵

<MovesChange>5</MovesChange>

</Row>

<Row>

<TraitType>TRAIT_COORDINATED_WORKFORCE</TraitType>

<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> (远程,如枪手

<MovesChange>5</MovesChange>

</Row>

<Row>

<TraitType>TRAIT_COORDINATED_WORKFORCE</TraitType>

<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> (载具,吉普

<MovesChange>5</MovesChange>

</Row>

<Row>

<TraitType>TRAIT_COORDINATED_WORKFORCE</TraitType>

<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> (攻城单位,如攻城虫子

<MovesChange>5</MovesChange>

</Row>

<Row>

<TraitType>TRAIT_COORDINATED_WORKFORCE</TraitType>

<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType> (飞机

<MovesChange>5</MovesChange>

</Row>

<Row>

<TraitType>TRAIT_COORDINATED_WORKFORCE</TraitType>

<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> (直升机,如外星人漂浮

<MovesChange>5</MovesChange>

</Row>

<Row>

<TraitType>TRAIT_COORDINATED_WORKFORCE</TraitType>

<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> (火药单位,如外星人什么什么我也不知道怎么翻译

<MovesChange>5</MovesChange>

</Row>

</Trait_MovesChangeUnitCombats>

如果殖民者和工人的移动速度也要改的话,打开上级菜单 Units中的Units,搜索<Type>UNIT_SETTLER</Type>,在<Moves>4</Moves>下面添加<CombatClass>UNITCOMBAT_MELEE</CombatClass>。意思是将殖民者加入到战斗近战单位类里了,原则上无其他不良影响,我在文明4里已试过呵呵。。说道文明4,哇靠那时候还是个小屁孩子啊,天天就玩那个,玩DLC,玩MOD,修改MOD,MOD 坠落人间2,那叫个沉迷啊。好了别害我跑题。

同理要修改工人就是搜索<Type>UNIT_WORKER</Type>.


<Row>

<Type>TRAIT_COORDINATED_WORKFORCE</Type> (亚太的trait)

<Description>TXT_KEY_TRAIT_COORDINATED_WORKFORCE</Description>

<ShortDescription>TXT_KEY_TRAIT_COORDINATED_WORKFORCE_SHORT</ShortDescription>

<WonderProductionModifier>1000</WonderProductionModifier> (奇观建筑速度10倍

<WorkerSpeedModifier>500</WorkerSpeedModifier> (工人建筑5倍

<LevelExperienceModifier>-50</LevelExperienceModifier> (升级所需经验减半

<ExtraEmbarkMoves>20</ExtraEmbarkMoves> (运输船移动+20

<CityStateBonusModifier>100</CityStateBonusModifier> (对城邦攻击+100%

<CityStateFriendshipModifier>100</CityStateFriendshipModifier> (城邦好感加倍

<CapitalBuildingModifier>1000</CapitalBuildingModifier> (首都建造某建筑后,其他城市建造速度加10倍,秒造

<CultureFromKills>1000</CultureFromKills> (杀死敌人后加的文化值,测试这里一般是加80点文化 <UnresearchedTechBonusFromKills>100</UnresearchedTechBonusFromKills> (杀死敌人后加的科技点,未测,附件里也没有,慎用!!!

<EmbarkedToLandFlatCost>true</EmbarkedToLandFlatCost> (陆军下海后上岸消耗1点行动力,测试无效

<ExtraSpies>8</ExtraSpies> (额外间谍8个,测试无效

<AbleToAnnexCityStates>true</AbleToAnnexCityStates> (可以联姻城邦,5代中奥地利的特性,测试无效

<FasterAlongRiver>true</FasterAlongRiver> (过河快点

<FasterInHills>true</FasterInHills> (过丘陵快点

<NumTradeRoutesModifier>200</NumTradeRoutesModifier> (商队数量

<TradeRouteResourceModifier>100</TradeRouteResourceModifier> (商队效果

<FreeSocialPoliciesPerEra>2</FreeSocialPoliciesPerEra> (黄金时代时加2个免费政策,话说本作好像没黄金时代吧。

<ExtraFoundedCityTerritoryClaimRange>10</ExtraFoundedCityTerritoryClaimRange> (殖民队一屁股坐下时加10格范围,总共加10个格子

<UniqueLuxuryCities>3</UniqueLuxuryCities> (这个和下面2个都是5代威尼斯特性,无效果

<UniqueLuxuryQuantity>2</UniqueLuxuryQuantity>

<UniqueLuxuryRequiresNewArea>true</UniqueLuxuryRequiresNewArea>

<CityCultureBonus>10</CityCultureBonus> (改这个还不如在YieldChanges那里改

<CapitalThemingBonusModifier>50</CapitalThemingBonusModifier> (首都主题加成?3种理念的加成吧?这是新东西

<olicyCostModifier>-50</PolicyCostModifier> (政策解锁费减半

<EraOfProsperityDurationModifier>1000</EraOfProsperityDurationModifier> (黄金时代的各个加成,鉴于本作目前没有黄金时代,无效喽

<EraOfProsperityMoveChange>5</EraOfProsperityMoveChange>

<EraOfProsperityTourismModifier>100</EraOfProsperityTourismModifier>

<LandTradeRouteRangeBonus>100</LandTradeRouteRangeBonus> (路上贸易路线距离加成

<TradeReligionModifier>100</TradeReligionModifier> (贸易路线的宗教加成,目前无效

<TradeBuildingModifier>100</TradeBuildingModifier> ( 目前无效

<HealthyEmpireGrowthModifier>100</HealthyEmpireGrowthModifier> (国家健康时候带来的好处加倍

<OutpostGrowthModifier>100</OutpostGrowthModifier> (前哨战成长加倍

<OutpostFaithPerTurn>8</OutpostFaithPerTurn> (前哨战宗教加倍,目前有宗教吗?!讨骂

<BonusReligiousBelief>true</BonusReligiousBelief> (5代拜占庭特性,宗教加1个解锁,目前无效!

</Row>

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